Quantcast
Channel: Scotia Albion
Viewing all 309 articles
Browse latest View live

A brief interlude

$
0
0
I needed a break from painting and doing Crann Tara orders, with a nice day forecast I arranged a game with my son - nothing too onerous as it was also a good opportunity to spend time outside.

Anyway we ended up playing the command and colours AWI variant by Compass Games



I know some people aren't keen on the restrictions of command cards but I enjoy the uncertainty and trying to plan ahead with the hand of cards you have. The rules are slightly different to the others in the system, rally rolls have been introduced ( which are good and should mean better troops are able to rally and not lost to the battle) and also combat cards - these add a little flavour to reflect some of the troops tactical doctrine such as British bayonet charge. Not automatically replaced so these have to be used appropriately 

We played the Freemans Farm scenario I was playing the Continentals, early stages of the game certainly went in my favour and whilst I hadn't succeeded in destroying any British units I had inflicted a fair few casualties.

Then the British managed to coordinate a really good attack, playing a card to allow the British to rally troops back to the Colours my son managed to bring 4 blocks back on the board thus bringing three units back to full strength, swiftly followed by an advance in the centre and some devastating volley fire my centre began to recoil. My left flank remained immobile ( no cards) so Benedict Arnold on the right tried a limited attack in the hope of turning the British line before the Hessians could get into battle. 

It all went very bad the attacks faltered without destroying any British units and their response succeeded in killing Arnold and forcing my flank to retire.
Whilst I was succeeding in playing reform cards which were allowing me to bring some blocks back and keep units alive the majority of my command cards focused on the centre - where I didn't really want to attack so I withdrew to reform around Freemans farm.

My son then succeeded in playing a series of cards launching a strong attack on my left flank, spearheaded by the Grenadiers he effectively rolled up the flank and started to attack my centre ( bottom photo) at that point the British claimed victory 7vp to 3!! 
A most enjoyable game and one we shall return to shortly for my revenge.




Rearguard Action

$
0
0

During this crazy time my son and I have been trying to get a weekly game in. This week he asked if we could do 18th century - he admitted he's never looked too closely at my figure range and other than the Jacobite rebellion knew very little about the period. So as an introduction I thought I'd set up a small battle but as I'm not keen on set piece actions I reverted to one of my favourite publications and the Rearguard scenario. I've played it quite a few times and its always resulted in a good game.

So Major General David Graham with two brigades (6 battalions ) of foot, 4 squadrons of horse, a battery of 6 Pounders, some allied Jaegers and some engineers was tasked in delaying the French advance guard. To ensure the allied supply train crossed the only bridge in the area and to withdraw at least 60% of his force before successfully destroying the pont de soupirs.

As dawn broke his small force stood to his front line was deployed around the ferme de taillis and his second line around the village Brulure de Sel. Suddenly to the East the sound of drums beating carried with the wind, the early morning sun reflecting off enemy bayonets as the French arrived!




The rules used are my go to for the period -Charles Grant's the Wargame. With amendments that I'd agreed with Charles some years ago for our AMG demo game at Partizan to reflect the smaller units.
In addition movement, firing etc has been reduced by 1/3 again to accommodate the table size and the smaller units.  The only addition I have made is that when I play solo I build in a little bit of friction so each bound the Brigade commanders roll a die on a 1 they can not move towards the enemy - they can retire, shoot, change formation etc. On a 6 if they so wish they can take a double move - no charges, no firing and changing formation must take place in the first move.

The French army had 9 Battalions of foot in 3 brigades , 3 batteries of artillery, a unit of Chasseurs de Fischer and 8 squadrons of horse ( one of which was Marshall Saxe's personal escort ) The French would arrive in three waves over the first three bounds.

To destroy the bridge the engineers rolled a die at the end of each bound once the total reached 24 the bridge was ready to blow. A 5 or 6 would be a successful explosion, if it failed the engineers would need another bound to refuse and then succeed on a 4,5,6 etc.



So with much panoply the French first wave advanced towards the waitng British, Regiment Foix was ordered to take the Farm, the other two regiments were ordered to advance to the South of the farm.The Cuirassiers du Roi were ordered to sweep to the North and clear the enemy cavalry
The British artillery to the North opened fire and caused early casualties to the Cuirassiers







The first two squadrons of Cuirassiers seeking glory launched a charge towards the waiting British, taking cannister  and a first volley from the waiting line one squadron disappeared amidst,smoke, shot and grape - the second struck home

The Curirassiers rolled spectularly ineffective ride down dice only killing one infantry man, the result was the infantry held the cavalry in the first round of combat!!
The second round of combat saw the British infantry break, the Cuirassiers failed to pursue and fell back to rally.
The second two squadrons moved further to the North to engage the Scots Greys
The second brigade of French ( the Irish Brigade were now on the filed)
Regiment Foix occupied the Farm  and Perigod were engaged with the Royal Scots and gaining the upper hand

The Allied Jaegers launched an ambush on a battery of guns causing casualties and forcing them to withdraw, The Royal La Marine deployed  to neutralise the threat.



Meanwhile the fight between Cuirassiers and Greys had swung first one way and then the other, one squadron of Greys broke the other withdrew after two rounds of combat.

At this point there was a lull as the Irish Brigade hesitated and did not move forward, this allowed the British line to withdraw back toward the village. Regiment Foix moved out of the farm to commence the assault.


The third wave of French were advancing with a strong cavalry presence on their left.

Major General Graham then decided that he needed to buy more time for his infantry to withdraw and reform so he ordered the squadrons of Cavalry on his right to move forward and attack



A squadron of British Horse managed to catch Foix as they were reforming from the farm breaking them in the combat At the same time Regiment Claire took a horrendous 10 casualties from two volleys and inflicted little in return unsurprisingly the faltered only to then find themselves hit by the successful British Horse breaking upon contact.

The British had bought more time as the French sought to reorganise their lines, it was at this time the Engineers reported that the bridge was ready to blow!



The FGrench moved swiftly round the North pressing hard on the British line, to the South the French cavalry defeated the British horse and moved on to attack the infantry







Saxe even threw his lancers into the British line the Fusiliers under intense pressure eventually broke but once again they had bought time Major General Graham saw that the majority of his force was now safely over the bridge, he could do nothing for the last two regiments and he reluctantly ordered the bridge to be blown.
As you would expect a 5 was thrown and the bridge was destroyed a solid victory for the Allies but a hiogh price had been paid.


A thoroughly enjoyable game and my son is now hooked

Off the bench and another scenario

$
0
0
Spent part of day finishing off a few figures, first up 12 more bases of highlanders, standards haven't been issued yet as I need to get the collection out and work out exactly where I am. In the meantime another 24 are prepped!

The Roger Rangers jumped the queue and I've enjoyed painting these. Some of Richard Ansell's best figures to date. More will be done but in the meantime these will suffice. Next up to finish the Hurons! In the back ground you will see the new updated version of the classic game originally published by Avalon Hill. Not had time to read the rules yet but the new production standard is awesome, expanded game etc. I'm looking forward to playing this.



My Son definitely has the 18th Century bug and another game is planned for tomorrow. Another scenario from Charles Grant's and Stuart Asquith's book. Troops will be deployed in the morning and a battle report will follow. Think I need a back drop for the wall though!

Another 'Scenario for all Ages'

$
0
0
Yesterday my son and I played another battle pulled from the excellent publication ( I'd really forgotten how good this book is)

This time it was 'Flanking Force' and is loosely based on the Battle of the Boyne.
The French ( commanded by moi) had 9 regiments of foot, 8 squadrons of Horse and 2 batteries.
Of this 3 regiments of foot, 4 squadrons of horse and a battery had been detached as a flanking force to cross by a Ford and outflank the allied position.
The remaining infantry were deployed in two waves prepared to assault the village - this being the objective to force the allies from the village and hence make their position untenable.
The river is crossable in front of the village and part way along the straight.

The Allies had 6 regiments of foot, 6 squadrons of horse and two batteries.
Major General David Graham surveyed the deployed French army before him, he assigned 3 regiments of foot to hold the village, two more were ordered to deploy along the banks of the fordable river facing the enemy Cuirassiers. Two squadrons of Horse Guards were deployed to their rear.
Marching to the flank to face off against the enemy flanking force were 4 squadrons of  Horse and one regiment of foot.
The Buffs occupy the outskirts of the village two more regiments are advancing in support
Looking out from the French left flank
The British flanking force is moving swiftly to prevent the French deploying in strength


French cavalry cross the ford in an attempt to out flank the British line
The British cavalry begin to deploy their oders are to prevent the French from deploying in force.

Major General Graham decides to send only one regiment of foot to the flank the other he turns to line the river to counter the threat of the French Cuirassiers.
As the French Infantry assault goes in the cuirassiers advance! their orders were to keep the British Infantry pinned, buying it with their blood.
Three regiments of the Irish Brigade push forward through  cannon fire and close to musket range

early engagement of the cavalry on the Allied left was evenly matched although the Swiss Regiment with its opening long range volley obliterated a whole Allied squadron (an incredible number of 5's and 6's from Diesbach )


The Irish Dillon regiment got the better of the Buffs early on causing them to break, Bulkeley to their right was trying to force their way into the village.
The cavalry melee on the allied left hots up and the Horse Guards are dispatched to lend their support.


The action on the allied left continued to swing to and fro Diesbach and the 36th exchanging volleys and casualties, a lucky charge by the British dragoons caught the second Swiss regiment before it could fully deploy



The French cuirassiers continued to pose a threat and die for the pleasure
The fight in the village rages on under a hail of cannister Dillon presses forward causing casualties on the Artillery and causing the survivors to flee, however with further volleys from the supporting British foot Dillon fell to below 50% and was forced to abandon the attack

They were replaced by Perigod who advanced forward to resume the attack as they advanced Officer casualties mounted to the point the regiment faltered by this time all three regiments of the Irish brigade were in retreat and the French second line were pressing, La Marine to the left of Perigod had fought their way into the village and Royal Italian to Perigod's right were offering support but paying a heavy price.







Perigod could take no more their loss of Officers causing the to retreat at the same time the British opposing them had thrown incredible morale dice all game but eventually they fell to below 50% and had to withdraw.
On the Allied left the French had reformed the third Swiss Regiment Sallis had deployed, the artillery battery had deployed and the remaining squadrons reformed.


Opposing them one battered English regiment a little over 50% and two and a half squadrons of cavalry.


Both sides had fought themselves to a standstill, however La Marine was firmly ensconced in the village and Major General Graham decided he didn't have the strength to try and retake the position so he called a general retreat.

This game swung back and forth with extreme dice throws on both sides. One of the bloodiest battles I have fought and certainly a Pyrrhic victory for the French

A thoroughly enjoyable game for both of us. We shall be returning to the 18th century again in the not too distant future and using more scenarios from the publication.

Back to some printing

$
0
0
I needed a break from the paint, many years  ago the Teesside triumvirate as Duncan used to call us had plans to do an 18th century version of the raid on St.Nazaire, well I’ve dug the notes out and started drafting some more plans on board layout etc.
Of course since those early days the advent of 3D printers has developed so I’ve made a start - up first is the coastal gun battery 



Very happy with the result, as tomorrow is forecast more sun may look to adding some paint to this and start printing the dockside and landing stages. 😁


Battery painted

$
0
0
Thought I’d make the most of the weather so in between gardening slapped some paint on the coastal battery, the doors are still to do and a little more weathering but it’s looking better.




Trouble with blogger?

$
0
0
Just a short post to sound people out, I know we will all be moving to ‘new blogger soon’ but is anyone having problems with comments etc.
I suddenly find I can’t reply to comments made on my blog in either old or new set up.
I’m also finding that I can’t leave comments on the majority of blogs especially using the new iPad
Just reaching out?

Command and Colours chill day

$
0
0
My son popped round for a few hours today and he had asked if we could continue our Command and Colours AWI run through.
Today we went for the Battle of Monmouth, again I just ran with the game scenario and didn’t look too closely at the accuracy of the oob’s.
After the first couple of moves my Continentals and Rifles were pushing forward on the left and being countered by British lights and regulars
The cards I was drawing was certainly favouring my left flank what few cards I drew for the centre I used to shift troops to the left my troops on the right and centre right were under mounting pressure
And then it all seemed to go wrong my push on the left caused the British to pull back to the centre and despite this my troops couldn’t hit the proverbial barn door and the British light guns forced my batteries off the ridge whilst British light cavalry on my right successfully chewed up some regulars and a battery
A co-ordinated assault by the British in the centre and their left flank put an end to any hopes I had of winning. Another close game, a most enjoyable way to spend a Sunday afternoon. A few more scenarios to play yet before the French arrive.


Feeling a bit ‘flat’

$
0
0
There are only so many tartans you can paint before you need a break.
Paul Robinson - Grimsby Mariner on his blog had gone back to his SYW project using flats and of course that got me thinking!

I’ve had some flat figures for some time but never brought any to conclusion - my original thought was to use the ancients to do a Greek -Persian conflict using a Command and Colours set up.

Anyway I decided to paint a ‘base’ worth up.




Not come out too bad I think! I like the idea of doing mini vignettes etc and they’re quicker to paint than rounds!
That then got me thinking of the SYW whilst I’m painting Jacobites,Saxons, British and French I can never see me painting Austrians and Prussians so I’ve started a couple of samples hope to have them done by Wednesday


Quite enjoying the short break.
Tomorrow more AWI gaming with my son

A bit more C&C and a touch of nostalgia

$
0
0
Last week saw my son and I continue our AWI foray using the Command and Colours game.
On this occasion we started with Grant’s attack at the Battle of Long Island.  In effect the British were attacking to pin the continentals whilst their flank attack developed ( the flank attack is another scenario)
I should have realised how this game was going to go when the British pre bombardment destroyed 50%of my battery, the early cards played showed the British were going to push on their right.



 Co-ordinated attacks all along the British line gradually pushed me back and off the main ridge line, my son managed to keep his troops and commanders in contact allowing him to maximise any type of line command cards.
 Despite me having decent command cards in this game my dice throwing was little better than average whilst as you can see the British were having success.
 This continued throughout and it wasn’t long before the Americans were forced to concede defeat.
The photos above and below show the casualty stacks! Couldn’t hit a barn door comes to mind for my forces. Who needs a flank attack when you can destroy all before you?

Finally a wonderful piece of nostalgia found this on the dear Tony Blair blog.

It is well worth a watch and really underlines how successful Hinchliffe models were in their heyday, I could just never do their 28mm figures justice - I also wonder what happened to their large scale figures - did sky tree get them and not sell them?
Peter Gilder makes an appearance and I had the pleasure in meeting him on a number of occasions, quite a few times over the gaming table when playing WRG Ancients and he brought his wonderful Sassanids and also when he offered me 8 castings for 1 when he acquired my one battalion of Painted Greenwood and Ball Napoleonic British infantry and I ended up with 240+ Hinchliffe Prussians which I never finished painting! Halcyon days?

This week off the bench.

$
0
0
well I’ve finally finished the 30mm flats and made lots of notes on rules, figures etc.
I’ve enjoyed doing these and look forward to doing more.


Steve finished painting the new Mowhawk figures, I’ve started basing next up is the Provincials need a couple of units finishing before Richard finishes sculpting the civilians


I like these guys my FIW collection is growing quickly and I think I need to get Richard to sculpt some more British regulars in cut down coats etc and seated troops for boats!
Back to some more Highlanders this coming week. With the cancellation of the other Partizan it gives me a little longer to get the Culloden game finished but I’d rather stick with it and try and have it done by October. 
Also been notified Salute next year has been brought forward to the 10th April! The Nightingale ( as far as I know) isn’t due to be decommissioned until the end of March let’s hope it’s not needed! and even then I’m still not certain how shows will be received early next year.
Keep safe


Off the bench this week - ( Reinforcements for the Mohawks and more flats!)

$
0
0

This is my third attempt to post, apologies in advance if my text suddenly gets underlined! I’m finding that once I post photos then all the text gets underlined and I can’t remove it!

Anyway I finished basing the Fife and Drum Mohawks that we’re painted for me by Steve Allen, they’ve come out nice and once I finish the Huron’s I will have enough pieces to have my first try out of the new edition of musket and tomahawks.




I also picked up some bits and pieces from Berliner Zinnfiguren - they operate a flea market on their site and I bought some Generals and Hussars for a very fair price. I also bought some grenadiers for effectively the cost of unpainted figures. The grenadiers need a little touching up but overall very useful additions. I tried an idea re putting a name plate on the bases - I did this with the Hussars but I’m not keen so may resort to something else! 





I’m pretty much set now on the basing as being 80x60 to use with the Command and Colours Tricorn idea I have and I’ve started making notes for the rules and cards.  Also looking at bases to represent garrisons etc as I want to be able to maximise the dynamics of the ‘ flat’ figure.

This is worth a little watch it’s a link to a German news item on the new owner of the Kieler flat figure range ( some 11000 items in the range) You don’t need to understand German to be suitably impressed by his house and displays. I have some pieces on order from him

Finally the local club has reopened, now I haven’t been yet. Our club is run in the lounge of the pub and quite rightly the owner has put quite tight restrictions in place, so you can’t wander between tables, table service for food and drinks and no more than 4 to a table, part of my enjoyment for attending is the ability to go and chat and see what others are doing so without being able to do this then I’ve decided not to attend, apart from that I still think it’s all a bit too early as recent activity in Aberdeen has shown.
Finally I got notification that Salute is scheduled for the 10th April next year, will it happen? 
Bearing in mind the Nightingale isn’t due to be decommissioned until the end of March then this winter is certainly going to be an interesting one if this damned pandemic spikes again, even more importantly will Vapnartak happen at York in February? I’m thinking under the current climate no or if it does it certainly won’t be in the format we know.
Moan over - back to the paint table

Few figures for sale

$
0
0

 As my own range of figures for the French Indian War gains momentum I will gradually replace the figures I’d already painted from the excellent Galloping Major range

First up I have 32 Canadian Militia and a Huron character.

Looking for £150 that includes UK postage - will post overseas at cost





A few more Prussians.

$
0
0

 In between preparing an article for the Wargames Annual and doing battle with companies who don’t want to refund money when they don’t supply goods I have found a little time to further the SYW Command and Colours project.

3 more bases of Prussian infantry - I’m using one base to a battalion and where I can get the extra standard bearers then my intention is to base up as shown to represent a two battalion regiment this also gives options for other rule sets.

The third base were the left overs!


One of the main reason of usin flats was to let me incorporate the little vignettes etc that they are so fond of doing. To that end I decided to make a series of smaller bases to use as garrisons for buildings, towns etc and also to represent assaulting troops attacking fortifications etc.. initially I’d hoped to use 40mmx30mm bases so four bases took up the same area as a normal base, that didn’t work so it’s 40x40.

You will see what I’m trying to achieve and the reason for my comments in the photos below. These were already painted and I’ve just tried to do a little work on them to tie them in with the rest of the figures I’ve done


Guess I need some walls to use those ladders 😁. I’ve also started work on the cards used in C&C Tricorne although I still may use the Ramekin ideas from Prometheus in Aspic’s  blog which replaces the tactical cards with chits. Lots to ponder.


Lots of New Greens

$
0
0

 Richard Ansell just sent me photos of the next set of greens heading my way,

Civilian militia marching and skirmishing, female homesteaders fighting and some nice French regulars in turn back coats charging.










Cuirassiers take to the field

$
0
0

 Managed to finish and base up two sets of Prussian Cuirassiers. These were already painted and just needed touching up. It brings the Prussians to about 50% of the force indeed for the initial scenario.

I have 36 Prussian infantry I’ve almost finished painting on the desk.


This doesn’t mean I’ve stopped painting rounds - the Jacobites that had been languishing on the bench have been finished only to be replaced by another set and around 80 15mm Union infantry are shouting for their uniforms.

Lazy Sunday Afternoon

$
0
0

 Most of Saturday was spent sorting out more stuff to sell, projects that will never see the light of day, figures that are painted but incomplete armies, buildings - lots of buildings that are no longer required or again will never get painted/ assembled.

Next thing is to sell it!

Sunday morning was spent finishing the sort out. So in the afternoon I decided to have a solo game,

Norm from Battlefields and Warriors Blog  https://battlefieldswarriors.blogspot.com/  has played a few games from the Men of Iron board game by GMT the latest release is effectively 3 games covering the Crusades,  14th century battles and the Wars of the Roses - his reviews intrigued me enough to buy a copy of the game.

I’m not doing a review as Norm does a far better job, I’ve refought 1st St.Albans which is a good introduction so today I thought I’d refight Blore Heath.

The game mechanics are all pretty straight forward but I like the attritional nature of the combat and the command and control mechanic.

There are no turns a side commences with a free action by which they can activate a commander and the troops under their command, after the free activation you can then elect to activate another commander having to throw less than their ability, each activation increases the difficulty by subtracting one off the score required on a d10. 

If you fail then activation passes to the other side and the same process is followed.

This can be stopped by a player playing a seize the initiative chit ( each side draws so many at the start of the battle) most of the chits have a score required to seize the initiative from the enemy, if they pass they activate a battle etc if they fail it goes back to the opponent with a free activation. 

In this battle the Yorkist had 4 chits  to the Lancastrian 2 there are a few other chits that allow you to negate the seizure attempt or improve your combat result or disorder the enemy.

I chose this scenario in that the Battle is different to most War of  the Roses battles, the Yorkists - outnumbered placed a wagon laager on their right flank, dug a ditch to their rear and deployed caltrops to their front.

The Lancastrians deployed a significant number of mounted men at arms with plenty of infantry and dismounted men at arms to support.





I didn’t take a pic of the initial deployment but Audley ( Lancastrian) had deployed his mounted troops to the front with dismounted men at arms behind them and infantry behind them - the Longbow were deployed to the right behind a hedge but out of range of the enemy.

As mounted troops are heavily penalised if they move onto the wagons or the ditch I decided Audley would lead them towards the centre of the Yorkist line ( in the scenario cavalry shake a die to see if they become disordered crossing the brook) likewise I deployed the caltrops between the stream and Yorkist front line ( some are dummy counters and to make it interesting I placed the counters randomly) again when crossing cavalry shake to see if they become disordered.


The  many of the Lancastrian cavalry pushing over the brook became disordered and Neville had moved the longbow forward with the result that more Lancastrian horse were unhorsed or forced to retire

Dudley pushed forward with the infantry but soon realised an attack on the troops behind the wagons was fraught with danger .

You may wonder why in a game without bounds why the Lancastrians don’t just bide their time and assault when everything in position the game has a timed factor in that if the Yorkist player forgoes a free activation then the clock is moved on one the Lancastrian has 12 - its a tough nut but it means the Lancastrian can’t sit back and let the Yorkist count the clock down.


Audley with his unhorsed knights managed to punch through the enemy Longbow and start to assault the main Yorkist line - I had rashly brought forward the Lancastrian longbows my thinking being they could annoy and irritate the Yorkist infantry however Neville seized the initiative twice in a row and launched a stinging counter attack which saw two enemy longbow destroyed and two men at arms   



Dudley continued to work around the wagons in the hope of getting to the rear of the Yorkist line  but suddenly Neville killed Audley and another man at arms and with a failed army flight test the Lancastrians called it a day,
A great game and one which I enjoyed immensely, a couple of small mistakes but none game changing. The system works well solo, so thanks for bearing with me

Finally as I can’t just let things be I thought this system would work well with figures but not wanting to go buy and paint I printed off some of Peter Dennis’s paper boys. Printed at 15mm and two strips fit nicely on a 60 x40 base with enough room to put unit info on the back! I may do a couple of bases and see how they look all done.


    


A busy bench and foam gaming boards?

$
0
0

 Well the work bench this week is more a production line. Going through a lot of basing of the flat figures and some final touching up required. At the same time the ‘round’ highlanders are waiting to be based and some 10mm AWI have crept onto the bench shouting out to be finished!

In the background is the warehouse I’ve printed to kick off the preparation on the raid of Port Edward!





I’ve also been trying out some brush pens, I can’t recall where I read about these but I think they’re great, the points are very fine and hold their point and the line is broader the more pressure you apply. The pigmentation in the red,orange, light blue etc isn’t strong enough to cover anything but a lighter colour but will be very good on flags etc. I use the black on horses reins etc and the dark blue is very effective for shading, lining in etc. All in all really pleased with these.




Finally a colleague has made, what I think, are some very effective game boards. He’s building a WW1 battlefield and as his base has used 1” upholstery foam. 

Easy to cut, easy to paint over using spray which forms a light crust on the foam but doesn’t peel off. To add rigidity he has stuck them to some MDF, I have ordered some an 80”x45” piece but smaller sizes are available. More reports in the future.



Finally hope everyone is keeping safe. Glad I have this hobby at times like this.


Tom The Wargamer - The future?

$
0
0

 A bit of an unusual post, there has been a lot of ongoing discussion about the future of the Hobby. Littlewars TV ran a piece on the future of Historical War gaming and I know Robbie on the Independent Wargamers blog has had some recent thoughts.


However I came across this young mans you tube channel. Tom is 12 years of age and as to be expected has many wide and varied interests ( a true gamer :) no 40k) and I guess will remind many of us how we were at 12.

He is articulate and is worth listening to his take on the hobby and how he is trying to do historical gaming - refreshing.

https://www.youtube.com/watch?v=x-j78IBqJAc


Preparations for the long winter!

$
0
0

 Apologies for the recent lack of posts, I’ve been slowly insulating the converted garage so it can be used as a year round gaming room. It is taking longer than I’d planned due to the recent inclement weather forcing me to move everything around inside the garage as I do each wall! Anyway 75% completed means I can start to find a little time for the hobby.

Following on from what I think is the final sell off of figures terrain etc. I have used some of the money to invest in some board games - I am finding that my interest in board games has grown. I used to play a lot of games and have kept a number that I felt make good campaign systems for figures. However production quality has improved dramatically and offer a great opportunity to try battles or campaigns I haven’t time to collect figures for.



Jacobite rising is the third addition to the Command and Colours ‘Tricorne’ series and is one I couldn’t avoid given my interest in the period. I find the series hugely enjoyable even if the O.O.B’s can be a little inaccurate at times but nothing that isn’t easily addressed.

Flying Colours by GMT is designed for actions in the age of sail, the series has received a lot of positive reports and the rules do not seem overly complex, with 300+ named ship counters in the box it is an opportunity to indulge in some fleet actions on the table top.

Finally This War Without an Enemy by NUTS was a kickstarter game and covers the English Civil War it looks extremely interesting and includes both campaign and battle  but I think would be excellent for a campaign system to generate figure battles.

Just in case you thought I’d given up on figures - another 2 units of Prussian flats are under way and I managed to paint up some of the latest releases from my FIW range.






As the only thing that is certain at the moment is that this restricted lifestyle being imposed upon us is going to continue for some time and who knows if there will be anywhere to go for a drink or a meal when this is over! In the meantime keep safe and keep gaming




Viewing all 309 articles
Browse latest View live